Imagine this: an articulated walking skeleton, with skin and meat and percussive bones, filters high-density information packets with more processing power than any human being in the history of mankind. This Virtual Object (VO), a post-human construct, is programmed to give and receive emotional charges that electrify the narrative experience one encounters once they are successfully interacting with the object. All kinds of information is received by the object including viewer position, hand-jerking motion, heart-rate, dental chart, velocity data, detailed description of the complex language patterns this particular co-conspirator has never been able to articulate in common discourse and total number of seconds spent in the bathroom relieving oneself of unnecessary matter (the information can even become more dense, for example, it could take the total number of seconds spent in the bathroom relieving oneself of unnecessary matter and figure in the opportunity costs in real-time digicash currency markets thus creating even more unneccesary matter to calculate the waste index with).